
Twisted Girl
Sniggerdly Pandemic Legion
45
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Posted - 2013.03.26 19:17:00 -
[1] - Quote
Anyone that accually flied a supercarrier knows its very vunerable alone, so everyone packs them together. and have support fleets covering most of their moves. The only thing a bunch of supers can do is "shock n awe" agains people not used to them for 1min before they gotto leave the field or get support in. Any orginized sub cap fleet will **** even 10 supers silly, the only thing supers is good at in those scenarios is to tank:p you basicly becomes a freighter in space without any ability to accually do any relieable damage. and if you try to do any damage you can say goodbye to your 5-600million worth of fighters.
what I agree on however is that its too many of them, and that most of the pilots is too risk adverse. However I cant blame people for beeing risk adverse so only solution is to create less of them. So they dont become just another battleship and a "must have" for every selfrespecting pvp pilot out there. There is several ways of doing this, some are prob not so great in ccps eyes:
* increase build cost (tho this prob hurts newer players that doesnt alrdy have a stockpile of them)
*add fuelcost (tho this makes no difference for the superrich, like i havent paid for my own fuel for 3 years, and while I use them quiet a bit most supercaps collect dust for 2 weeks , then get put into use of shooting a sbu before returning to semi inactivity, thus increased fuel cost got little effect on them)
*add a new material/or use a existing rare item, that supercaps/titans consume. I would suggest making a new, kinda like oil/energy item, that is rather limited and maybe just found in low sec? to give low sec people some more stuff. by controlling the amouth of energy/oil item in the game ccp can thus effect the amouth of active supers. Maybe make active supers that jump around a lot use a little bit more of this "oil" thing. without this oil the super cant recharge above 70% cap and thus it cant jump.
Also currently reason for that not more supers is dying is due to the orginisation of eve, its basicly darwin in space. Every ADD kid around there that screams more supers need to die, never get into the role of fcing with the power of accually killing supers for a reason. Because to kill non ******** a super require tons of pacience and maybe days or weeks of stalking. Most people that I know of that was/is semi good at stalking supers simply burn out after their 3th or 4th stalking superkill. Ofc there will always be some unlucky/stupid pilots getting caught, but to see tons of supers dying is unrealistic unless you gather 100 nerds without anything else to do than stalking supers 24/7. also the same kids usually never is willing/or noone is willing to follow them to put the required amouth of dps on the field to accually pull it off. |